SKILLS

First, you need to get acquainted with your home base, where you can study different skills, in a calm, fun and educational environment. As you get smarter, you gain access to new realms of wisdom and mental training processes.

THE BRAIN & NEUROSCIENCE

All around the game you'll find collectable brain objects, which will challenge you with questions about the brain and neuroscience and reward you if you know the correct answers.

REMEMBERING BIG NUMBERS

Ever wondered how some people can remember π (PI) with hundreds of decimals? They mentally convert the numbers to letters, words and funny, visual and memorable verses, which can be transformed back to numbers again later, via the Peg System, a phonetic based technique.

And did you know that you too have this mental capability, just waiting to get turned on?

remember a full deck of cards, chronologically

Ever wondered how people can remember a full deck of cards, chronologically?

They start by defining a table of 52 cards, that each have 3 properties (name, action and object), lets call it the Person-Action-Object (PAO) matrix, and create some mental shortcuts.

You will be trained in remembering 52 cards and their 3 properties, via a PAO matrix.

MEMORY PALACE / LOCI

So now you can remember the mind map definition of the 52 cards, next you need a technique to save 3 cards at each of the 17 locations.

You will be trained in using the memory palace / loci technique.

SOCIAL MIRROR PUZZLE

In this realm, you will be trained in interpreting emotions on human faces and other social skills.

Reading and interpreting facial expressions isn't easy, especially for people with autism.

Here you have to place faces, in an emotional image sequence, from low to high intensity, where the feeling expressed can be anger, anxiety or joy, on a man, boy, woman or girl.

MIND MAPPING

Via a combination of learning cards and card quiz, you'll train to remember 52 learning cards and their properties, by quizzing you in card characteristics like it's matching person or object.

The platform supports changing and configuring the learning cards and their properties. Alternative learning themes could be a Pokemon or Starwars figures.

THE LEARNING CARDS

First, you need to learn 52 cards, each having 3 properties, a person, an action and a related object.

Remembering all the cards can take hours or days, depending on your current mental memory capacity and motivation.

WHICH PERSON OR OBJECT MATCHES THE CARD?

Via the card quiz you quickly learn the cards and get relevant statistics and guidelines.

Here is an example where the question is: Which object matches the 9 of diamonds?

TEXT- VS. MOUSE INPUT

By using the text-field, in the green bottom bar, you can filter the possible answers.

Writing "PC", leaves only one answer and  you can just press the [ENTER]-button.

CORRECT ANSWERS

In the question panel you'll see the right answer and your answer. The green box shows that the answer is correct.

The answer for 9 of diamonds = Bill Gates, he owns the PC object.

This disciplin is described in more detail, in the blog entry:
REMEMBERING AF FULL DECK OF CARDS CHRONOLOGICALLY.

MEMORY PALACE / LOCIS

When you master the 52 learning cards, you'll learn how to remember a whole deck of cards, represented by 17 imaginary locations, each with 3 cards, where each card has 3 properties, person, action and object.

LOCIS

17 locations, one by one, each holding 3 cards, that forms a silly sentence, that you have to visualize mentally and remember.

LOCI VIEW

The solution supports that all loci and their properties can be configured. An example could be remodeled around locations that are more relevant to the player.

LAST CARD

When you have gone through all the 17 locis, you'll be asked to name the last card in the deck.